Old World Tides - RP from Pirates with Pirates for Pirates.

It's that time of the year!

Mon Dec 24, 2012 11:55 am by Fuura

Yes it is.

For some it's snowy goodness, for some it's sunny festivities.
Christmas is happening just now and i sincerely hope, no expect, everyone to have a smahing time with family, relatives and …

Grand Opening on the Horizon

Thu May 24, 2012 7:32 am by Fuura

I know there have been a couple people already, who have been watching and have gotten very excited, and today, i am excited to say this:

Everything of importance is done and registrations are open. …

All done with rulemaking

Sat Mar 17, 2012 11:29 pm by Fuura

Yes, all done. With the main rules, as in the rulebook, application rules and creations rules.
The inventory and some minor topics stil need some work. But the main rule construct is all ready.

Rest …


    How to use EXP for updates

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    Fuura
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    How to use EXP for updates

    Post by Fuura on Sat Mar 03, 2012 7:57 am

    How to use EXP for Updates

    EXP can be spend on generally four things using the Characterupdates: Attributes, Battle Expertises, Deviltechniques / Style Techniques and Job Skills.


    Attributes

    The cost to improve an attribute depends on the, picked at application, enhancement level. The higher an attribute's enhancement level, the more increase you get for your invested EXP.

    Correlation of E-Levels and Increase/Cost relation:
    • E-Level 1 = 3/4 of spend EXP as direct attribute increase
    • E-Level 2 = 4/4 of spend EXP as direct attribute increase
    • E-Level 3 = 5/4 of spend EXP as direct attribute increase
    • E-Level 4 = 6/4 of spend EXP as direct attribute increase
    So with level 1 you would pay 100 EXP and get a 75 point increase to the attribute in question, with level 2 100 point increase, 3 means 125 points and 4 a whopping 150 points for just 100 EXP.

    An Example:

    Our example has distributed his 12 points on E-Levels now has a setup of Strength 4, Stamina 3, Speed 1, Dexterity 2, Reaction 1 and Concentration 1.
    Attributes

    Strength (4) - 100 - Level 1
    Stamina (3) - 100 - Level 1
    Speed (1) - 100 - Level 1
    Dexterity (2) - 100 - Level 1
    Reaction (1) - 100 - Level 1
    Concentration (1) - 100 - Level 1
    Now he wants to reach level 2 in strength, so he has to spend at least 467 EXP, but because he's got the stock for it, he spends 470. So we do some math like this: 470 spend EXP times 1,5 because of E-level 4 equals 705. (470 x 1,5 = 705)
    Thus his new Strength is 805 - enough to make the level 2 threshold.
    Attributes

    Strength (4) - 805 - Level 2
    Stamina (3) - 100 - Level 1
    Speed (1) - 100 - Level 1
    Dexterity (2) - 100 - Level 1
    Reaction (1) - 100 - Level 1
    Concentration (1) - 100 - Level 1
    The next time, Example wants to raise Stamina to level 3 and Reaction to 2 as well. Level 3 requires a point total of 2000, so he needs 1900 more points for that, which means 1520 EXP cost, because 1520 x 1,25 (E-level 3) = 1900.
    Reaction has an E-level of 1, so that is bound to be more expensive. To reach 800 total for level 2, 934 EXP are needed at the least, but again, Example has the funds and goes for 940. Which turns out to be 940 x 0,75 = 705, putting him at 805 Reaction.
    Attributes

    Strength (4) - 805 - Level 2
    Stamina (3) - 2000 - Level 3
    Speed (1) - 100 - Level 1
    Dexterity (2) - 100 - Level 1
    Reaction (1) - 805 - Level 2
    Concentration (1) - 100 - Level 1
    Lastly, dexterity. Example Man only has 300 EXP left after all these escapades, so he can only spend these 300 before being broke. 300 EXP at an E-level of 2 means, he gets 300 points, as E-level 2 stands for the 1,00 multiplication.
    Attributes

    Strength (4) - 805 - Level 2
    Stamina (3) - 2000 - Level 3
    Speed (1) - 100 - Level 1
    Dexterity (2) - 400 - Level 1
    Reaction (1) - 805 - Level 2
    Concentration (1) - 100 - Level 1



    Expertises

    Level 1 means 75% of paid EXP become points, level 2 means 100% of used EXP get used, level 3 being 125% and level 4 150% respectively.
    So if you have an expertise at enahncement level 1, you can pay 100 EXP and the expertise rises by 75 points. Level 2 transmits 100 EXP to 100 points, 3 means 125 points and 4 a grand 150 points for 100 EXP. More on the topic of distributing enhancement levels can be found in the Character Application Rules.

    An Example:
    This character has set swords to 3, poles to 4 and firearms to 2, the rest is irrelevant.
    Battle expertise

    Swords (3) - 100 - Level 1

    Poles (4) - 150 - Level 1

    Firearms (2) - 50 - Level 1

    Now he distributes 100 EXP to swords. So we calculate 100 x 1,25 = 125 points. Thus raising swords expertise by 125 points from 100 to 225 points, like this:
    Battle expertise

    Swords (3) - 225 - Level 1

    Poles (4) - 150 - Level 1

    Firearms (2) - 50 - Level 1

    As a next step, we distribute another 100 EXP on poles and firearms each. That would mean 100 x 1,50 for poles and 100 x 1,00 for the firearms, resulting in 150 and 100 points increase respectively.
    Battle expertise

    Swords (3) - 225 - Level 1

    Poles (4) - 300 - Level 1

    Firearms (2) - 150 - Level 1

    Finally, we want to raise poled to level 2, so we have to get at least 800 points or more. We're gonna distribute 400 EXP for the example. Thus, 400 x 1.5 = 600 points increase. This pushes poles to 900, so it would be level 2 because it has surpassed the 800 point margin.
    Battle expertise

    Swords (3) - 255 - Level 1

    Poles (4) - 900 - Level 2

    Firearms (2) - 50 - Level 1


    Job Skills & Style Techniques / Deviltechniques

    Aquiring Skills of any kind is as easy as fulfilling the potentially listed prerequisites and paying the EPX price listed under "Cost".

    Skills may have multiple costs (and job skills also boni in that fashion) like this:
    Bonus: 1 / 2 / 4
    Cost: 50 / 100 / 400
    This means, the skill has multiple stages with different and possibly improved effects. To obtain higher levels of skills, one simply pays the difference between the level they already have and the level they want to reach. In the quoted example, that would mean someone with the skill at stage 1 would have to pay 50 EXP to reach stage 2; because that would bring him or her to 100 EXP paid for the skill (50 to initially obtain it and another 50 to reach stage 2 listed at 100 EXP); in the same fashion, they could pay 350 EXP to go directly from stage 1 to stage 3 (400 EXP paid in total) or directly aquire the skill at a desired stage by paying the full amount named for that stage.
    Skills that have boni with stages grant the listed bonus to their expertise when they reach the respective stage, these are unlike the cost, not cumulative.

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